2007 Calendar Archive

Lehman Brothers Q&A
Wed, Nov 28, 2007 @ 06:00 PM Upson First Floor Lounge
Lehman Brothers Fixed Income Analytics Group within Capital Markets Q&A Session Refreshments will be served
Learn about our Summer Internships in the Fixed Income Analytics Group at Lehman Brothers from a fellow Cornell alumni We look forward to seeing you there!
To learn more about the opportunities we offer, visit http://www.lehman.com/ruready
ACSU Student Faculty Luncheon
Fri, Nov 16, 2007 @ 12:15 PM Upson 5th Floor Lounge
What are the computer science faculty really like? Here's your chance to find out. FREE professionally catered lunch will be provided. Please RSVP to Caitie McCaffrey(cem62) by Friday November 9th to reserve a seat.
"Exploiting Online Games" Tech Talk and ACSU Meeting
Wed, Nov 14, 2007 @ 05:00 PM Olin Hall Room 255
Come listen to this interesting talk from Dr. Gary McGraw, a visiting Cigital CTO, and find out what the ACSU has in store for the rest of the semester. Also, as always there will be FREE FOOD!

Abstract for the talk:

The talk, based on a book of the same title (co-authored by Greg Hoglund), exposes the inner workings of online game security for all to see, drawing illustrations from MMORPGs such as World of Warcraft to discuss:

* Why online games are a harbinger of software security issues to come * How millions of gamers have created billion dollar virtual economies * How game companies invade your privacy * Why some gamers cheat * Techniques for breaking online game security * How to build a bot to play a game for you * Methods for total conversion and advanced mods

But ultimately this talk is about security problems associated with advanced massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software yet to come. The kinds of attack and defense techniques I describe are tomorrow's security techniques on display today.

BIO
Gary McGraw, Ph.D.
CTO, Cigital

Gary McGraw is the CTO of Cigital, Inc., a software security and quality consulting firm with headquarters in the Washington, D.C. area. He is a globally recognized authority on software security and the author of six best selling books on this topic. The latest, Exploiting Online Games was released in 2007. His other titles include Java Security, Building Secure Software, Exploiting Software, and Software Security; and he is editor of the Addison-Wesley Software Security series. Dr. McGraw has also written over 90 peer-reviewed scientific publications, authors a monthly security column for darkreading.com, and is frequently quoted in the press. Besides serving as a strategic counselor for top business and IT executives, Gary is on the Advisory Boards of Fortify Software and Raven White. His dual PhD is in Cognitive Science and Computer Science from Indiana University where he serves on the Dean's Advisory Council for the School of Informatics. Gary is an IEEE Computer Society Board of Governors member and produces the monthly Silver Bullet Security Podcast for IEEE Security & Privacy magazine.

For more information:

The website for Dr. McGraw's book
A cool video with Dr. McGraw
A current technical article: http://www.cigital.com/papers/download/attack-trends-EOG.pdf
Hackers movie with ISSA
Thu, Oct 25, 2007 @ 09:15 PM Phillips 101
Come watch Hackers with the us. As always food will be provided.
Scaling Computer Games to Epic Proportions
Wed, Oct 24, 2007 @ 05:00 PM Upson (1st Floor Lounge)
Talk by Walker White. As always pizza and soda will be served!
Abstract: An important aspect of computer games is the artificial intelligence (AI) of non-player characters. To create interesting AI in games today, developers or players can create complex, dynamic behavior for a very small number of characters, but neither the game engines nor the style of AI programming enables intelligent behavior that scales to a very large number of non-player characters.

In this talk, I will present a first step towards truly scalable AI in computer games, by modeling game AI as a data management problem. The presentation includes a highly expressive scripting language SGL (for Scalable Gaming Language) that provides game designers and players with a data-driven AI scheme for customizing behavior for individual non-player characters. The use sophisticated query processing and indexing techniques allows us to efficiently execute large numbers of SGL scripts, thus providing a framework for games with a truly epic number of non-player characters.

This talk describes joint work with Alan Demers, Johannes Gehrke, and Christoph Koch, all of Cornell.

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